Changelog
Follow up on the latest improvements and updates.
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So far in the Beer Game, a new "week" (decision cycle) started as soon as all
connected players
had validated their order.But you may want more control over this behavior, so we included two new
Cycle Advancement Modes
, that you can optionally activate in the General parameters of a game:
Read below the new possibilities:
1) Triggered by the instructor:
In this case, even if all players have validated their order, the game will wait for the instructor to click on the button "new week" to advance to the next decision cycle.
This button is available from the Session Follow-Up page:

If you are using the "timer", the games will also move to the next week automatically at the end of the timer, allowing a synchronization between the teams.
2) Wait for all teams to be on the same cycle
In this case, the players will need to wait for the other teams in the session to be on the same "week" before they can enter their new order.

This mode can be used if you have a big audience, and you want players to avoid waiting too long for all the teams to finish, before the general debriefing can be made.
You can now choose to display a custom message at the end of games, at the top of the debriefing page. It consists of a title, a message, and a button with a custom link/label.
If you are hosting game as part of a
promotional event
, or as an external consultant
, this message can be a way to lead participants towards your own content or contact form.See below how it looks (notice that your company branding will be applied):

To add this message, head over to the
debriefing settings
of any Beer Game or Lean Game round:
When hosting a Beer Game with many participants, some teams may be advancing slower than others. An efficient way to keep a minimal duration for all is to use the
Timer
function.You can now more easily switch the
timer duration
while hosting games, with a convenient menu accessible from within the session follow-up
page:
This allows you to easily adjust the duration for specific teams (ex: shorter timer for late teams), or based on your session schedule advancement.
From this menu, you can choose between the following values: 10s, 20s, 30s, 45s, 1min, 1min30, 2min and 3min. For more-specific durations, you can always define the timer in
seconds
from within the session settings.Our simulations are sometimes hosted as part of multi-day seminars, or on conference/event booths. In this case, you may want to showcase a
leaderboard on a separate screen or TV.
You can now generate the link to a public leaderboard for each session, from inside the session menu:

See below how the leaderboard looks. Note that it will use your branding color and logo if you have setup one.

The leaderboard refreshes every minute to load the latest results automatically.
When playing games using the advanced model, the statistics available at the end now allow displaying the various sources of costs.
For example in the default Beer Game scenario, supply chains often have a lot of backorders mid-game, and overstocks at the end. In the chart below, you can display how this impacted backorder/stock costs throughout the game:

These extended statistics are only available when using
templates on the advanced Beer Game model,
so don't hesitate to check it out by joining the beta.If multiple instructors are part of your team/license, you may want to share or keep your templates private.
This can be useful if you only want a
single standard scenario
to be available for all, but allow individual instructors to also save their favorite parameters inside their accounts.In addition, templates can now be transferred from one instructor to another (when they are part of the same team).
These two options are also accessible for individual
sessions
.
To improve the dynamism and engagement of players during the game, the instructor can now start a background music directly at the top of a session or game page:

It is possible to customize this option in the session or template settings, either by:
- Not showing the music player at all,
- Only allow the instructor to access the player,
- Allow both the instructor and the player to access the player.

We already provide
multiple languages
for both our Beer Game and Lean Game. This can be setup in the profile settings of the instructor, and applies to all his sessions/games.But for instructors who may be hosting sessions with a diverse audience, it is now possible for players to
change the language for their own view,
directly at the top of the screen:
Note that as the name of roles can be changed/customized, the translation will not apply to those automatically.
As instructor, if you want to hide this possibility, you can change this behavior inside your session or template settings:

As of today we propose 6 languages: English, French, Spanish, German, Italian and Portuguese. But more are on the way!
1. Use uniform scales
When comparing teams in the session results, the scale will now be adjusted to be the same on all bar charts. This allows you to better compare the improvements between rounds.
See an example comparing
Costs
below, where we can better see the improvement between Round 1 and Round 2, because the scale goes to 3000$ on both charts:
If you want to better view the details on a single chart, you can simply uncheck the box "Use uniform scale", this will allow each chart to use all the space available.
2. Show a combined score
When selecting multiple KPIs, if you are comparing more than 2 games, you will now be able to show a "combined score". This score is an average of the displayed KPIs, each normalized to a 0-100 scale based on the best and worst results.
For example: if a team has the best fill rate (score 100) but highest cost (score 0), its "combined score" will be 50.
See an example for the
Beer Game
below, comparing 8 teams after Round 1, combining Cost and Fill Rate:
See an example for the
Lean Game
, for 2 teams over 3 rounds (combining the average stock and the number of unit sold KPIs):
Let us know what you think about these updates!
When using the mode "Players choose and implement improvements", the instructor can now better follow-up the
choice of improvements
made by players, from the Session Follow-up.In this new column, you can see below the number of improvements unlocked vs. the number of credits available for this round. When hovering over the question mark, instructors can see the concerned improvements:

For
more details
on the way the improvement was implemented, the instructor can go inside the games as observer and open the Improvement panel, to view the changes made by the students:
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