So far in the Beer Game, a new "week" (decision cycle) started as soon as all
connected players
had validated their order.
But you may want more control over this behavior, so we included two new
Cycle Advancement Modes
, that you can optionally activate in the General parameters of a game:
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Read below the new possibilities:
1) Triggered by the instructor:
In this case, even if all players have validated their order, the game will wait for the instructor to click on the button "new week" to advance to the next decision cycle.
This button is available from the Session Follow-Up page:
image
If you are using the "timer", the games will also move to the next week automatically at the end of the timer, allowing a synchronization between the teams.
2) Wait for all teams to be on the same cycle
In this case, the players will need to wait for the other teams in the session to be on the same "week" before they can enter their new order.
image
This mode can be used if you have a big audience, and you want players to avoid waiting too long for all the teams to finish, before the general debriefing can be made.